Patric Kenney on Last Sketch Day Patric Kenney on Faces Patric Kenney on My Sketch Book Published Patrick Kenney on Union Sketches Patrick Kenney on Hands
I applied the first layer of weathering to my blaster for the Boba Fett project. I’m pretty pleased with how it’s turning out. Plan on adding a layer of dark grey and brown weathering in the near future!
Ok… This has been one of the roughest projects I have ever done in my life. Files corrupted at every turn, Maya wouldn’t let me paint my weights and several other things. I honestly thought about giving up on it so many times now I couldn’t give you a number. But I pushed through anyway and this is what I got;
I’m pleased with how it came out compared to where it was (from latest to earliest);
There is still a lot that I know needs to be done to make it better but, as it stands, I’m very pleased with the significant progress and I hope to take what I learned from this for future models to come!
I’ve been a huge fan of Boba Fett since I ever been introduced to Star Wars, and I’ve always thought his armor was super cool! I’ve been gathering parts from members of The Dented Helmet so I can start making my dream costume. I’ve gathered parts from Redkraytdragon, Man of War (ebay), Darth Voorhees, Swprops (ebay), Costumebase (ebay), and Lucksy31. Thanks guys. I plan to sand, paint, and make all parts wearable (since the armor was given to me straight from the mold). Hope to post more updates in the near future!
The Jetpack came to me unassembled. I put it together with two part epoxy. This is what it looked like before I put it together (I propped the missile on top for show);
I decided to attach the armor using rare earth magnets. Here’s a demo I did with one of the fiberglass shoulder pads (in case it didn’t work). It’s a highly effective way to attach armor; more sturdy than velcrow and you don’t have to stitch anything into the vest!
Ok so I’ve been a little behind on posting this thing (a lot actually), but here it is. I made a pirate cabin as my very first project working in Autodesk Maya 2011. It was rough at first, but I really enjoyed making it, particularly the lighting. My models were simple and textures a bit incorrect, so I decided at the time to make the lighting really really good to compensate. Turned out it was the most enjoyable part, for me, in the whole project and I really like the turn out (for my first project anyway). This was sent to a staff member at Disney to critique. He was very informative! I need to push the dark tones more, work more with temperature lighting (rather than just colored lights), and the expected proportional and textural fixes. I look forward to fixing this in the future so I can get a second look at it from this particular staff member but anyone else who wants to pitch in, post some comments up! It can’t get better without feed back.
This isn’t my work but I wanted to post this to show people a very unique attribute of 3D digital animation; abstract camera movements! In it’s own right the CG characters and environment is extremely beautiful and well executed, the way the camera can snap from shot to shot without actually cutting is something that computers are able to do that can’t (at least not yet) be done with any actual camera. it’s also readable unlike certain movies that just shake the camera around loosing valuable information (ie “Bourne Ultimatum). when ever I work on 3D animations I always think back to this scene. I ask myself “how can I stretch interesting camera angles with the computer’s camera?” or “how can I make not only the scene interesting, but the panning motion itself interesting as well?”